After Sundown Bug List

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Orion
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After Sundown Bug List

Post by Orion »

Meta

The chapter shortcuts would be more useful if they were collapsed into subfolders, as it currently takes a lot of scrolling down to get to the shortcuts for some frequently-used sections.

Introduction-Being Between Worlds

The Shallows are a cool idea, but they're not really supported in the document presently. None of the ways of getting to and from other worlds mention whether they put you in the Shallows or the Deeps, and it's not clear what you can expect to encounter in the Shallows either.

Terrible People
Refers to vampires as "emotionally attenuated," which is not true.

Basic Dice Mechanics
Implies that skills never get higher than 5, which is not true.

Animates
Golems are worse at physical labor than other Animates.

Zombies
Soulless write-up says that Soulless can spread their infection. This is not true (but probably should be).

Giant Animals
Statline for Swarms missing. Unclear whether you can "stake" a swarm.
.
Infernal Sorcery
Learn the Heart's Pain is still so good it slows down games.
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Post by Josh_Kablack »

I was so hoping this was going to be a bunch of new swarm options for the Mi-go. :(
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Post by CatharzGodfoot »

Josh_Kablack wrote:I was so hoping this was going to be a bunch of new swarm options for the Mi-go. :(
That would be neat, but IMO a Migo should have the same kind of supernatural insect as every other migo (just as wererats are always rats rather than sometimes being hamsters or voles.

Which isn't to say that a Migo isn't amigos with other bugs...


The swarm powers and the disease Doom Flies would probably benefit from a bit of variability (Doom Flies, as 'Terminal Decay' or 'Rotting Core' or 'Explosive Parasititis', could even work for bursting into other fun kinds of non-insect confetti). Just not among Migo.
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Re: After Sundown Bug List

Post by Quantumboost »

Orion wrote:Zombies
Soulless write-up says that Soulless can spread their infection. This is not true (but probably should be).
No repro. Soulless are usually carriers of the Rage Virus (which turns people into Soulless), and spread it via normal viral infection methods rather than the magical infection touch that Revenants/Mi Go/Nezumi have. Explicitly.
Soulless wrote:Soulless, like Shamblers, have no special power to transform others into Zombies of any kind, but are often carriers of the Rage Virus which does. If they are sterilized by any method, any victims they take down will stay inert.
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Post by Kaelik »

So, out of curiosity, what happens when a Mi Go goes into combat.

I mean, as far as I can tell, it goes something like:

Roll some hits for magnify swarm, infect everyone with a disease.

Run away.

Wait while they die from an incurable disease that kills them eventually no matter what they do.
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Post by Quantumboost »

Basically. Though it may not be wholly incurable, a Medicine test that gets enough "awesome" (which isn't actually well-defined) could cure a disease. At the worst a "Superhuman" Logic+Medicine result (6 hits) should remove a disease from someone.


Bug/Feature Request:

Weaponry and Hazards/Healing and Death

Inflicting magical diseases is well-defined mechanically, inflicting normal diseases isn't, curing either kind also isn't. These things should have at least a general description of how the hell they work.
Last edited by Quantumboost on Fri Jun 17, 2011 5:02 pm, edited 1 time in total.
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Re: After Sundown Bug List

Post by Lokathor »

Orion wrote:The chapter shortcuts would be more useful if they were collapsed into subfolders, as it currently takes a lot of scrolling down to get to the shortcuts for some frequently-used sections.
https://sites.google.com/site/lokathorg ... undown.pdf
Orion wrote:Basic Dice Mechanics
Implies that skills never get higher than 5, which is not true.
I'm sorry what?
After Sundown 3.1.0.1 wrote:Dicepools: Your dicepool is generally speaking a pile of
d6s with dice equal to your character’s Attribute + Skill, and
circumstantial modifiers increase or decrease the number
of dice rolled. A human’s attributes and skills go up to 6.
Last edited by Lokathor on Fri Jun 17, 2011 9:59 pm, edited 1 time in total.
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Post by Orion »

Sorry, I meant 6.
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Post by Lokathor »

A human's stats and skills never get higher than 6. (well, skills can get to 9 for human luminaries, but still).
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Post by Grek »

Kaelik wrote:Wait while they die from an incurable disease that kills them eventually no matter what they do.
The disease isn't incurable; having a luminary throw sand at the sick person enough times dispells the disease and makes them stop being sick. Yes, that's retarded, but it's not as bad as Abyss of the Body being Death: No Save once you've managed to get yourself infected.
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Post by RadiantPhoenix »

It would be perfectly acceptable in the humor genre, but After Sundown is horror.
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Post by Orion »

Lokathor wrote:(well, skills can get to 9 for human luminaries, but still).
That was my point.
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Post by Nachtigallerator »

Just noticed in the Wind and Weather Section: Shouldn't Giant Size, Invulnerability and War Form reduce the difficulty to keep standing in a gale, or do these powers leave the user's weight the same?
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Post by Lokathor »

Now that I look at it, I'm not clear on how part of Abyss of The Body works.

Cooties is "3º " for delay, and the only other º is for poisons that do no damage and just have a secondary effect. However, Z-Virus has "No Damage" instead of using a delay with a º on it.

So, what's up with that?
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Post by Username17 »

Lokathor wrote:Cooties is "3º " for delay, and the only other º is for poisons that do no damage and just have a secondary effect. However, Z-Virus has "No Damage" instead of using a delay with a º on it.

So, what's up with that?
Z-Virus is just a tag. It doesn't have any effects. If Z-Virus is in your body when you die, you'll go zombie.

In related news, The Dark Reflection is the next book and I am currently blocking it out. Chapters include:
  • The Three Shadows of the King
  • The Goblin Market
  • Denizens of Hell
  • Infernal Cults
  • Terrible Places
  • Magic Wretched and Profane
So obviously I could throw in a chapter that goes into more detail on Diseases and Bugs and stuff, since that is relevant thing. And I'm also seriously considering splitting off a chapter about Androids, Daeva, Nezumi, Mi-Go, Fallen, and Baali from the Denizens of Hell chapter. So that's like 8 chapters and probably a chapter or two of pure fiction pieces. Sound reasonable?

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Post by Lokathor »

1) I would pick a name other than "Terrible Places", since that's already a chapter in the core book.
2) Could we get a statement on Logic + Medicine curing diseases? Also stats for Swarms and some of the other things listed in the thread.
3) Looks good in terms of chapters, will new Infernal items be in the Magic section?
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Post by Username17 »

I was thinking of having a "Terrible Places" chapter in every book.

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Post by Quantumboost »

FrankTrollman wrote:So obviously I could throw in a chapter that goes into more detail on Diseases and Bugs and stuff, since that is relevant thing. And I'm also seriously considering splitting off a chapter about Androids, Daeva, Nezumi, Mi-Go, Fallen, and Baali from the Denizens of Hell chapter. So that's like 8 chapters and probably a chapter or two of pure fiction pieces. Sound reasonable?
I strongly favor this.
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Post by CatharzGodfoot »

Telekinesis needs a range. My vote is LoS.
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Post by Blicero »

It's really annoying that Necromancy is the only sorcery the name of which does not follow the "[noun] of (the) [noun]" pattern. (I realize that Tjasing the Storm doesn't either, but it's at least multiple words.) The rest of this game is so delightfully symmetric.
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Post by Korgan0 »

Okay. What the hell is it with "ch" being replaced with "tj"? The same thing happened on the Nifty Boards, which I know this place is descended from, but I have no idea what the hell is going on with that.

Also, yeah, having a chapter dedicated to Infernal-based PC's is a really good idea. In the rulebook, you haven't really gone into depth in terms of how magic works in terms of the subjective experiences of the PC's, in that you haven't explained how it feels to use the various kinds of sorcery. That might be a good thing, in terms of keeping sorcery mysterious and something that is only observed and talked about mechanically, and it lets players come up with their own subjective interpretations, which might also be for the best.

On the other hand, players tend to be bad at that kind of stuff, and even just providing a few examples of how individual people experience sorcery, given how prominently it features, would probably help players conceptualize their characters.

Having that kind of thing in the main rulebook might been unnecessary and might have made it too bloated, but sliding that kind of stuff, at least for Infernal disciplines, into a book dedicated to Infernal sorcery could work well.
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Post by Prak »

Quantumboost wrote:Basically. Though it may not be wholly incurable, a Medicine test that gets enough "awesome" (which isn't actually well-defined) could cure a disease. At the worst a "Superhuman" Logic+Medicine result (6 hits) should remove a disease from someone.


Bug/Feature Request:

Weaponry and Hazards/Healing and Death

Inflicting magical diseases is well-defined mechanically, inflicting normal diseases isn't, curing either kind also isn't. These things should have at least a general description of how the hell they work.
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Post by ...You Lost Me »

Okay. What the hell is it with "ch" being replaced with "tj"? The same thing happened on the Nifty Boards, which I know this place is descended from, but I have no idea what the hell is going on with that.
It's like MC replacing DM here. "Ch" and "tj" sound the same, and it looks funny, and it makes us oh-so-different and unique.
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